Some of my focus in this review comes from asking people what they hoped the new book would offer them. I have run both Numenera and The Strange – and, therefore, can make judgements and comparisons based on experience as a GM and player of other Cypher-driven games. I have had a chance to tinker around with character generation, but not yet run the game direct from the text. I’m writing this review based on reading a pre-release proof. What could the Cypher System Rulebook offer? Between these two games, we’ve also had Character Options, Bestiaries, Cypher Books and a dozen or so Glimmers, covering everything from Sex in the Ninth World to Lovecraftian nightmares. The Strange – the second highly successful Kickstarter – offered something a little more generic than the Ninth World, expanding the range of options available to encompass the diverse worlds accessible through pocket dimension hopping. The original Numenera setting had a very specific focus and provided the first look at the Cypher system. ![]() Sitting down to read – and then review – the Cypher System Rulebook from Monte Cook Games, it had me thinking: what are gamers expecting from this core generic package that they haven’t got in their hands already? ![]() Cypher System Rulebook Pre-order PDF on RPGNow
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